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Valve logoValve isn't a company that gamers would generally associate with failure, but in an interview with PC Gamer, the subject of their biggest mistakes was raised and it resulted in some fascinating answers -- particularly when it comes to Valve's past on the PlayStation 3 and Xbox 360.

"PS3, so far. The way we've dealt with those customers so far, and the product that they have, and the lack of updates on the 360 for [Team Fortress 2] is also a total failure," said project manager Erik Johnson, reflecting on Valve's mistakes. "Those are the ones that sting the worst because it got all the way through to customers. It's like a bug. If you fix a bug before it ever ships, it's pretty cheap. If you ship it and then fix it, it's really expensive. Those ones are really bad."

Things are going better on the PS3, though, as Valve boss Gabe Newell says they're pleased with their newly repaired relationship with Sony. "That's why we're really happy with the current situation with the PS3...We're solving it now in a way that is going to work for our customers, rather than assuming something is going to emerge later that will allow us to fix this," Newell said.


The Elder Scrolls IV: Oblivion

Bethesda parent company ZeniMax has once again filed a trademark for a motion picture based on one of its gaming properties. This time the company is looking to secure the rights to create a film around The Elder Scrolls IV: Oblivion.

VG Tribune spotted the mid-August application (via Joystiq) for Oblivion, which covers "Motion picture film production; entertainment services, namely, providing motion picture theatrical films in the field of fantasy games."

ZeniMax picked up a pair of similar trademarks for movies and television series set in the Fallout universe well over a year ago. Nothing's come of that as of yet, so you shouldn't necessarily take these filings as a guarantee that an Oblivion flick is actually on the way anytime soon. We'll keep an eye out for any further developments, though.


Dragon Age: Origins

The latest bit of Dragon Age: Origins downloadable content, which is meant to close the book on the game in preparation for its sequel, has run into an ugly bug for some users. The Witch Hunt DLC is apparently not recognizing some players' completion of the "Dark Ritual" near the end of Origins, creating what BioWare is calling a "continuity bug." The developer's executive producer, Mark Darrah, wrote on the BioWare forums that they are working to solve the problem.

"While this issue is not affecting the majority of people, it is still a significant issue that we will address," Darrah wrote. "We apologize for any inconvenience this may be causing anyone. Clearly, it was our responsibility to catch this sort of issue in the interaction of Witch Hunt with Dragon Age: Origins. Our team is doing everything we can to fix this in a timely manner so those who are affected can go back to enjoying Witch Hunt as soon as possible." BioWare's Fernando Melo also chimed in to point out that the team is also working on fixing a bug that won't let users create a save file after completing the DLC.

This is the final piece of DLC for Origins, and has been dubbed the "dramatic conclusion" to Morrigan's character arc. We expect to see her actions factor in to the future of the Dragon Age universe in some way, which makes it especially important for fans to complete the DLC, bug-free.


Heavy Rain

Heavy Rain was something of a surprise hit for the PlayStation 3 when it released earlier this year. So if you're developer Quantic Dream, what do you do for your follow-up? Consider expanding to more platforms.

"With Heavy Rain it was right [to be a PlayStation 3 exclusive], but after Heavy Rain the question can be asked whether we should stick to one platform or open out to different platforms," said Quantic Dream founder David Cage to GamesIndustry.biz. "Now that we're established, why are we limiting ourselves to one share of the market when we can reach more? There are pros and cons and it's not an easy decision."

But even as they're looking at possibly developing for new platforms, Cage also had nothing but nice things to say about their arrangement with Sony. "We're really thankful of Sony's support and the relationship we have because there are very few publishers that would have supported Heavy Rain the way they supported us," Cage said. "[PlayStation 3] was the right platform for what we wanted to achieve. It was the platform with the Blu-ray disc, promoting movies, promoting a more sophisticated entertainment experience."


Sam & Max, Tales of Monkey Island and Strong Bad developer Telltale Games has partnered with a number of adventure game publishers to offer a gaming bundle that benefits charities.

Called The Great Adventure Bundle 2010, the $19.95 collection includes Daedalic Entertainment's The Whispered World, Deck13's Jack Keane, Sierra's The King's Quest Collection (which contains the first six games in the series), the first episode of Hothead's Penny Arcade: On the Rain-Slick Precipice of Darkness, and two of Telltale's own games -- the recently-released Puzzle Agent and the five-episode second season of Sam & Max.


Penny ArcadeAs he just recently said himself, Penny Arcade's Jerry Holkins often refers to the Penny Arcade Expo as a "nation," and it looks like they're slowly reaching toward attendance numbers to justify it. With PAX Prime having come and gone in Seattle over the weekend, Big Download reports the attendance reached 67,600, making this the biggest PAX yet.

It's a big increase over the attendance of PAX East (held in Boston) earlier this year, which was tallied at 52,290. However, there are already plans to move PAX East into a larger venue, so attendance for the east coast expo could soon balloon as well.

And what's more, it looks like there could possibly be a third event added down the line -- and it may be international. Gamasutra reports that while speaking to the Penny Arcade team -- Hokins and artist Mike Krahulik -- they hinted that a third event may be held in another country.



When Deus Ex creator Warren Spector originally met with Disney, it wasn't to discuss Epic Mickey. Instead, Spector was apparently set on selling a sci-fi game that could potentially have been seen as a spirtual follow-up to Deus Ex (via Develop).

Spector said he was leery about meeting with Disney to pitch the concept, since he was convinced that they wouldn't be interested.

"I went into the meeting room, pitched them my stuff, and sure enough I was right. The guys started texting in the middle of the meeting. I was convinced they were not interested," he said.



A bit of living history will become available to PC gamers in November. Strategy First is preparing to release Darkstar: The Interactive Movie, an FMV adventure game that has been in the works for roughly a decade.

Billed as an adventure game in the style of Myst featuring 360-degree panoramics and more than 13 hours of video, it stars a good chunk of the Mystery Science Theater 3000 cast as well as actor Peter Graves in his final role.

The story is set 300 years in the future, with the main character awakening from a lengthy hibernation. MST3K creator Joel Hodgson stars as the commander, with Trace Beaulieu, Frank Conniff and J. Elvis Weinstein also filling roles. Graves, who was a frequent targets thanks to appearances in films such as Attack of the Eye Creatures, serves as the narrator.


 
 
 
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